Former Sony CEO Shawn Layden urges shorter game dev cycles

Former Sony CEO Shawn Layden urges the industry to stop obsessing over game length, arguing that shorter development cycles reduce costs and layoffs.

Former Sony CEO Shawn Layden urges shorter game dev cycles

Former Sony CEO Shawn Layden argues that the video game industry should stop obsessing over game length. He believes this shift is necessary because older gamers have less time to dedicate to long experiences. This perspective challenges the current trend of massive production cycles that often lead to layoffs.

Former Sony executive argues shorter development cycles reduce costs and layoffs

Layden points out that developers spend too much time trying to create 90-hour experiences like Red Dead Redemption II. He suggests that shorter development cycles of three to four years would be more sustainable. Smaller teams working on tighter schedules could reduce costs and improve job security.

The former executive highlights that salary costs make up 95 percent of game development budgets. Long production cycles drive these costs up significantly, making them financially risky. He cites Clair Obscur: Expedition 33 as an example of a successful game with a shorter development time.

This commentary comes from a recent interview where Layden reflected on his time in the industry. He notes that while young gamers had time but not money, older gamers have the opposite. The industry needs to adapt to these changing player habits to survive.

Discussion

0 comments

Log in to join the thread with a thoughtful take, question, or correction.

Add to the discussion