Digital Foundry has conducted a path tracing benchmark on the PlayStation 5 using a Linux loader. The test demonstrates that the console can run ray-traced games, but it requires significant resolution compromises to achieve playable frame rates.
Benchmark shows playable framerates require heavy resolution scaling and mods.
Performance results vary across tested titles. Quake II RTX runs at an average of 40 FPS when outputting 4K from a 1080p source using TAAU. The same game reaches 60 FPS with Dynamic Resolution Scaling, though the internal resolution drops as low as 540p.
Portal with RTX hits approximately 30 FPS at 1080p output while rendering internally at 540p. Cyberpunk 2077 RT Overdrive achieves around 26.9 FPS when running at a 348p internal resolution. Adding a PT Optimized mod that reduces ray bounces improves the average to 35.5 FPS.
The benchmark suggests that future PlayStation hardware could support experimental path-traced modes targeting 30 FPS. Digital Foundry speculates that mandatory handheld support for the next generation might constrain such advanced rendering features on upcoming consoles.
Sony has not officially confirmed any path tracing capabilities or roadmap updates for its current console lineup.



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