An unofficial native port for PC of PS2 exclusive Wander to the Giant (Shadow of the Colossus Remake) is now playable on modern systems, without usual annoying stutter of console ports. Why it's important? Because this shows us that we can have a stable, high FPS experience on current-gen components thanks to static recompilation. For all those players who are waiting for a real PC release of the game, now they have, in an unofficial but playable form, their 4K version of Wander to the Giant.
Static recompilation delivers smooth gameplay without shader stutter
Team Kill is working on this project. They are able to convert classic game into native x86 executable with tools of reverse engineering. No need for emulation layers, they literally translate native code for PC CPUs. As people from the community point out, since official publisher doesn't want to release such exclusives to PC, independent developers are trying to create their own native versions of the games.
We tried Wander to the Giant on PC with our test rig, including AMD Ryzen 7 9800X3D, NVIDIA GeForce RTX 5080 GPU, 32 GB of RAM. For the rendering of the game at 4K resolution they are using Vulkan graphics API. Our test showed that GPU is quite efficient with power consumption ranging from 103.4W to 116.1W. VRAM usage was just below 10GB.
In terms of performance, we can see that in dynamic combat scenes they are achieving over 100 FPS. For open areas we have around 77 FPS. We had 1% Low FP at the stable level of 56 FPS.
Frame times were between 7.3 and 7.8 ms all the time. CPU usage of Ryzen 7 9800X3D was very low, 28-29%. Frequency – 5425 MHz. For system RAM the usage was around 14GB out of 32 GB.
The developer has shown that with native x86 executable you don't have that typical shader compilation stutter. You have much smoother experience. This is a very impressive technical result of what we can achieve with static recompilation, bringing old console exclusives to PC. This is a perfect example of how it could work as a functional prototype of high performance native ports of legacy games.



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