CD Projekt Red is prioritizing narrative depth over speed for The Witcher 4, a strategy that will likely extend development time but aims to deliver a more resonant experience for players. The studio's joint CEO Adam Badowski explained that the team frequently rewrites the story to ensure choices carry weight and consequences feel real rather than hollow. This approach means buyers should expect a longer wait for a title that focuses on emotional impact over rapid release cycles. Historical precedents show that complex narratives can extend development timelines, yet the studio's dedication to quality stands out as the key takeaway.
CEO confirms narrative drives development and engine shift to Unreal Engine 5
The upcoming RPG is being built on Unreal Engine 5, marking a significant technical shift from the previous RedEngine used in The Witcher 3: Wild Hunt. This engine choice supports the studio's goal of creating ambiguous choices and consequences that leave a lasting impression on the player. Combat in the new title represents an evolution of the system established in The Witcher 3, refining rather than reinventing the core mechanics. The narrative serves as the central pillar of production, shaping every aspect of the game from start to finish.
Badowski emphasized that the narrative is rewritten frequently to maximize its emotional impact on players, ensuring the story is not hollow but truly resonates. These narrative choices are designed to make a lasting impression on the player, moving beyond simple binary outcomes to complex moral dilemmas. The studio does not chase trends, instead focusing on a production process driven entirely by the story's needs. This approach enables the developers to refine the plot iteratively, ensuring the final game aligns with their rigorous storytelling standards.
While The Witcher 4 remains the primary focus, Badowski noted that a remake of The Witcher 2: Assassins of Kings is not ruled out. He cited the game as his personal favorite and mentioned Jakub Rokosz from Fool's Theory, who is currently developing a remake of The Witcher 1. The door for a Witcher 2 remake is not completely closed, though no official announcement has been made. This openness suggests potential for future spin-offs or remakes that could explore the series' lore while the main sequel continues development.
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