Legend of Zelda Ocarina of Time Remake is out on PC. But the hardware landscape looks messy. If you have mid range gpu you can play the game natively.
Native PC mods offer high frame rates and upscaling while Intel Arc cards remain largely unsupported
But intel arc cards are mostly unusable due to stability issues. It makes it a clear cut for the buyer to decide if they can play the game on their current rig or not.
There are 2 separate native ports for the game on windows. NotRexed released hookshot as a mod which caters towards high frame rates with custom frame generation. And then there is tangerineturtle1 NX2navi mod which caters towards upscaling tech like dlss and fsr 3.1. But also native ultrawide support.
For both the ports to work you need modern gpu. They both require mesh shader support. So you need at least rtx 20 series or rx 6000 series or newer intel arc to be able to run the software. You also need to have atleast 60gb free storage space on your drive for the game.
Performance is drastically different between the 2 ports and their settings. Hookshot can maintain 60 FPS on ultra preset as per report by RJTHEGAME. And then with frame gen it can go upto 180 FPS.
On other hand NX2navi precompiles the shaders so there is less stuttering. It can maintain 60 FPS or higher in important areas like Kokiri forest or kakariko village with current hardware.
There is also another emulator fork called Eglantine that lets you run switch 2 version on jailbroken ps5 console. It's early in its state with lots of crashing and abysmal frame rates. So it's not a good option for daily use. Intel arc users will be mostly getting black screens trying to run the native pc ports.
For people with supported gpu's, native pc ports are good option over emulating it. And because we have hookshot and NX2navi available, it's clear cut for high frame rate play on supported gpu's. If you have unsupported gpu then you need to wait for driver updates or play on consoles.



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