Rebel Wolves is rolling out performance patches for The Blood of Dawnwalker on PC, a move that directly impacts players frustrated by current frame rates. The studio acknowledges the demand for higher speeds but argues that the game's design does not require them. This clarification sets a realistic expectation for buyers who prioritize smooth visuals over competitive frame rates.
Rebel Wolves confirms optimization efforts while dismissing 120 FPS demands
The developer is actively working on fixes for technical issues and performance optimization across various PC hardware configurations. Konrad Tomaszkiewicz, the director, confirmed that the team is observing player feedback and trying to ask people about the hardware to improve the experience. These efforts aim to stabilize the game for a wider range of systems.
Tomaszkiewicz expressed confusion regarding player demands for 120+ FPS, stating the game is not a shooter and does not benefit significantly from such high framerates. He noted that while the game works well over 60 FPS, some players still complain when it hits 90 or 70 instead of 120. He explained that the game is about something else and is not a genre where such high speeds are so important.
Future updates will also include an additional difficulty setting, combat changes, and animal behavior adjustments. These additions suggest a broader focus on gameplay balance and stability rather than just raw performance metrics. We looked at the last The Blood of Dawnwalker update earlier while tracking these development themes.



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