Blood of the Dawnwalker launches on September 3, 2024, and it demands significantly more graphics memory than most current titles. The game uses Unreal Engine 5 technologies like Nanite and Lumen to render complex environments, which forces high-end GPUs to work harder than usual. Buyers planning to play at 4K resolution need to understand that even flagship cards will struggle to maintain smooth framerates without assistance.

Unreal Engine 5 title requires upscaling for smooth 4K gameplay
The title is built on the DirectX 12 API and relies heavily on the visual fidelity features of Unreal Engine 5. GameGPU released benchmark data showing how various graphics cards handle these heavy rendering loads. The data covers NVIDIA RTX 50, 40, and 30 series cards, as well as several AMD Radeon models.
- VRAM Usage (1080p Ultra): 8GB
- VRAM Usage (2K Ultra): 9GB
- VRAM Usage (4K Ultra): 10GB
- Engine: Unreal Engine 5
- API: DirectX 12
Memory requirements scale sharply with resolution. The game consumes 8GB of VRAM at 1080p Ultra, 9GB at 2K Ultra, and 10GB at 4K Ultra. This baseline demand means that cards with less than 10GB of memory will likely hit limits at the highest settings regardless of their processing power.
Performance numbers reveal the strain on hardware. The RTX 5090 averages only 85 FPS at 4K Native Ultra. The RTX 4090 is the only tested card to reach 60 FPS at 2K Native Ultra. Lower-tier cards like the RTX 3060 average just 23 FPS at 1080p Ultra. The source notes that RTX 50 series cards support a 6x frame generation multiplier to help boost these numbers.
We looked at Blood of the Dawnwalker closely earlier while tracking PC specs for the title. The game requires upscaling technologies like DLSS or FSR to achieve stable high-refresh gameplay at 4K. Players seeking native 4K performance should expect to use frame generation even on the most expensive hardware available. We've been tracking Blood of the Dawnwalker closely — see our earlier coverage on The Blood of Dawnwalker PC specs.



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