Ken Levine is developing a new science fiction game that explores themes of artificial intelligence and player agency. The legendary designer confirmed the project during an interview with Game Informer earlier this week. He described the title as a small-scale open world experience.
Levine describes modular narrative chunks for high replayability in his next project.
Levine aims to create high replayability by breaking narratives into modular components. He compared these narrative chunks to LEGO bricks that react to player choices. This design philosophy stems from experiments he began after finishing Bioshock Infinite.
The game will delve into what it means to be programmed and whether a character is truly autonomous or merely following instructions. Levine expressed deep involvement in these thematic elements while discussing the project's background.
He also noted that AAA single-player narrative games are declining due to high development costs and rising player expectations for longer experiences. This market shift likely influenced his decision to create a smaller-scale title with modular storytelling.
The exact title and release date of Ken Levine's new game remain unknown. He has not confirmed the launch window or provided specific details about the project beyond its open-world nature and sci-fi themes.


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