The Sega 32X is getting a new first-person horror game called Backrooms 32X, and it brings a modern indie staple to a 1994 add-on. This release matters because it proves the aging hardware can still handle complex rendering techniques that were impossible at launch. Buyers interested in retro gaming or homebrew development will find this a significant addition to the system's library.

Developer PaisleyBoxers releases open source horror game for retro console
Developer PaisleyBoxers built the title specifically for the Sega 32X platform using a custom raycasting engine. They wrote the core code from scratch in C and SH-2 assembly, with some assistance from AI tools. The game places players in procedurally generated endless levels filled with yellow rooms and buzzing fluorescent lights.
The technical footprint is surprisingly small for the platform, with the entire ROM-ready download weighing in at just 1.5MB. PaisleyBoxers released version 164 of the build, which includes mechanics for crawling and crouching through the maze-like environments. The project is open source, allowing the community to inspect the code and contribute to the ecosystem.
The game supports a wide range of playback methods, including the MiSTer FPGA and several popular emulators like RetroArch, BlastEm, Ares, and Kega Fusion. PaisleyBoxers describes the experience with the strap line, "welcome to the cutting edge of 1994." The developer has made the software available on GitHub and via an itch.io link for immediate download.
We looked at Backrooms 32X earlier while tracking new homebrew releases for legacy hardware. The project demonstrates how modern developers are pushing the boundaries of the 32X's capabilities. The game is now available for download and ready to play on supported hardware.



Discussion
0 comments
Log in to join the thread with a thoughtful take, question, or correction.