AMD Launches DGF SuperCompression: Game Models Shrink Up to 22%

AMD announces DGF SuperCompression (DGFS), reducing geometry file sizes by up to 22%. Backward compatible and available in DGF SDK v1.2.

AMD Launches DGF SuperCompression: Game Models Shrink Up to 22%

has announced a new compression technology called DGF SuperCompression, or DGFS. The technology is designed to reduce the file size of DGF geometry data used in 3D models. It is available now as part of the DGF SDK v1.2 release.

DGFS reduces file sizes significantly

DGFS can shrink DGF geometry files by up to 22%. In testing, a dragon model with 7.22 million triangles dropped from 20.15 MB to 15.67 MB, a saving of 22.22%. A crab model with 2.14 million triangles went from 7.19 MB to 5.73 MB, saving 20.29%. Decoding is fast: the crab model decodes in 0.03 seconds on a single core of a 9 7950X, and a 10-million-triangle statue model decodes in 0.15 seconds. The technology is backward compatible with hardware that does not support DGF.

AMD DGF SuperCompression reduces dragon model from 20.15MB to 15.67MB
The dragon model with 7.22 million triangles shows a 22.22% size reduction.

DGFS is available globally starting May 8, 2025. It is included in the DGF SDK v1.2, which is open for all developers to download and evaluate.

According to AMD, applying GDeflate on top of DGFS can save an additional 17% to 31% of disk space compared to standard DGF across tested models. The company has not disclosed any further details about future updates or specific game integrations.

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