Remedy entertainment has a new sales record that will change the game for their studio. CONTROL Resonant became the fastest selling game in the history of remedy entertainment(since 1993, 31 years). This is important because it means a self publishing switch has been a success for such a big game. It also shows that the studio can successfully release big standalone games without a need for a publisher.
Remedy's first major self-published title becomes studio's fastest seller in 31 years
CONTROL resonant is the sequel to the supernatural thriller CONTROL. This game is developed and published by Remedy entertainment and it's their first major self publishing endeavor. This new sales record was announced by the studio on October 15th.
This is an important day for the company's transformation. This game represents a strategic move for the Finnish developer who used to work with publishers like 505 games.
The sales numbers show that CONTROL resonant sold over 1 million copies during the first launch period. The main market for this game was the US which was responsible for almost half of the global sales. This regional focus shows high domestic demand for these types of narrative action games from the studio. It proves that the franchise still has a big fan base on American PC/Console players.
The game attracted a new wave of fans along with existing ones. Almost 50% of CONTROL resonant game buyers didn't buy the first game. This shows that the new game has successfully reached out to a new audience and broadened the franchise. This is confirmed by the critics who gave the game 83 on Metacritic and 91% positive on steam.
Looking at the money, Remedy entertainment says their income has more than tripled from the previous year in the same period. The reason for this is the success of the CONTROL resonant game. This huge financial boost proves the success of self publishing and heavy marketing for this game.
We've covered Remedy entertainment appoints new CEO: Jean Charles in our previous Remedy entertainment coverage. This new CEO appointment also goes with the huge sales success. This new management and the big game will help the studio even more. They have now a lot of money and information about the audience to pull big future projects.



Is the US market really the primary driver for this milestone? It seems significant that nearly half of sales came from there.
Yes. The article explicitly states the US accounted for almost half of the global sales. This indicates strong domestic demand for their narrative action style.
half of the buyers are new fans. that is wild tbh
The revenue tripling is a year-over-year comparison for the same period. It does not mean total studio revenue has tripled since inception. Be careful with that metric.
New CEO and new sales record. The company is shifting gears fast.
Self-publishing at this scale is a massive logistical shift. I wonder how their server infrastructure handled the initial launch spike without publisher support.