id Software is extending the DOOM: The Dark Ages with the DLC titled Revelations. It introduces new mechanics to the gameplay and backtracking for exploration. This update is important for players as it introduces the free mode along with modifications to the game's endgame loop. Also, id addresses recent changes in its workforce to show the community they're on top of the project.
New weapon and free mode arrive alongside studio reassurance
Revelations includes a new weapon (Chain Spear) that brings dash and grapple mechanics to the gameplay. The DLC brings Metroidvania backtracking element to the game with 2 layers of this feature: the base missions and the endgame portion. This gives the player the ability to come back to previously visited locations with new abilities, and it alters the way we interact with the world.
In November, we're getting a new free mode (Slaughter Mode) which contains 19 random arenas. Those are obtained from the base game, DLC, and Repertorium. Every round will bring a new random combination of enemies to fight.
As you clear more rounds, the value of the run rises. Slaughter Mode was developed entirely by in-house developers (no outsourcing).
id Software executives Hugo Martin and Marty Stratton gave us information about the DLC. Marty Stratton shared info regarding recent layoffs enforced by Xbox. They're doing great and are bullish about the upcoming projects. Also, they stressed that Slaughter Mode was developed in-house to show their devotion to the project amidst the current industry situation.
In-house development for Slaughter Mode is a smart move. Outsourcing often introduces compatibility headaches that delay launches.
grapple mechanics in doom? feels like a leap from pure aggression 😬
Does the Chain Spear add any input lag to the dash mechanic? I need frame perfect timing for speedruns.
The article does not mention input lag metrics yet. We will have to wait for the November release to see if the dash feels responsive or clunky.
I just hope the backtracking sections dont slow down the pace too much. I want to rip and tear, not solve puzzles.
Bullish about the future is corporate speak for we cut costs to save the budget. Layoffs are layoffs.
Slaughter Mode uses 19 arenas, not 19 levels. The distinction matters because arenas are random pools, not linear stages.
November is far away. I hope the demo drops sooner.
Will the new backtracking layers be playable on Linux via Proton?