Grove Street Games is shifting focus from controversial remasters to an original multiplayer title called BeastLink, which launches on PC via Steam in Early Access this year. The studio is betting on a massive destruction system that allows up to 32 players to interact with over 250,000 destructible objects per map. This technical ambition marks a clear departure from the studio's previous work and offers PC gamers a new high-fidelity kaiju experience.

The studio behind the GTA Trilogy remaster pivots to original IP with massive destruction tech
The game runs on Unreal Engine 5.7 and utilizes a proprietary destruction engine the developers call SuperDestruction. BeastLink will launch with three maps, though the player count will be capped at 24 during the Early Access phase before expanding to the full 32-player limit at version 1.0. CEO Thomas Williamson confirmed that internal builds are already achieving 60 FPS on Xbox Series X hardware using FSR, suggesting the game targets console performance standards despite its PC-first launch.
Pricing strategy is a key part of the release plan, with the studio explicitly ruling out a $60 standard retail price. Williamson stated they are targeting an indie price point to make the game accessible to a wider audience. The studio also addressed concerns about artificial intelligence, stating that no textures, 3D assets, or animations were created using generative AI. Williamson emphasized that avoiding an 'AI game' label was their number one priority, although they acknowledged that third-party marketplace packs might contain AI components.
The studio is also considering a future port to the Nintendo Switch 2, but Williamson noted this depends on the game's commercial success and technical feasibility. He mentioned that supporting Nanite technology on the new hardware remains a significant hurdle. This potential port highlights the developer's long-term interest in expanding the title's reach beyond PC and Xbox platforms once the core game stabilizes.

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