Players who tried the Onimusha: Way Of The Sword demo found the challenge level surprisingly low. Capcom producer Akihito Kadowaki addressed this feedback directly and promised a steeper difficulty curve in the full release. The developer explained that the playable version intentionally grants Musashi access to late-game skills early on. This design choice aims to showcase the game's action sequences rather than test player endurance.
Producer Akihito Kadowaki explains why the demo feels easy and promises tougher enemies in the full release.
The downloadable demo launched last week and quickly surpassed one million downloads across all platforms. Players noted that the demo's combat was easier than expected for the genre. Producer Akihito Kadowaki explained that the demo intentionally included late-game skills to showcase actions, which reduced perceived difficulty. The developer confirmed that bosses and regular enemies in the final game will hit significantly harder.
Developers promised that bosses and regular enemies in the final game will be significantly tougher than in the demo. The developer indicated that the final game requires more strategic play compared to the demo's generous skill unlocks. The demo currently allows access to high-tier abilities that remain locked until later chapters of the main campaign. The increased difficulty aims to provide a more challenging experience in the full release.
Kadowaki noted that the final version demands greater player skill than the demo. The developer noted that players accustomed to the demo's power level will face stiffer challenges in the full game. The studio has not released a timeline for the final game or additional gameplay footage. Kadowaki addressed community feedback directly without detailing specific balance adjustments.
The playable demo has surpassed 1 million downloads since its release last week. The developer explained that the demo was designed to showcase combat actions rather than represent final difficulty levels. The studio addressed player concerns ahead of the final release by clarifying difficulty expectations. The studio has not released a timeline for the final game or additional gameplay footage.
The developer confirmed that the playable version intentionally showcases late-game actions through early skill grants. Players can expect significantly tougher enemies and bosses in the completed release. The playable demo has surpassed 1 million downloads since its release last week.

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