Subnautica 2 Stompy Chassis Teased as Unknown Worlds Shifts to Bigger Patches

Unknown Worlds confirms Subnautica 2 sold over four million copies. The studio shifts to larger patches, teasing a stompy Tadpole chassis and the scariest region yet.

Subnautica 2 Stompy Chassis Teased as Unknown Worlds Shifts to Bigger Patches

Unknown Worlds has confirmed that Subnautica 2 has sold over four million copies since its early access launch. The studio is shifting its update strategy to focus on larger, consolidated patches rather than reactive hotfixes. Executive producer Fernando Melo stated that player feedback continues to shape the direction of the game.

Developer outlines upcoming patch features including new vehicle chassis and consolidated update strategy

The upcoming patch targets several core systems and quality-of-life improvements. Developers are adding a priority system for in-game dialogue to prevent overlapping voice lines. Players can also replay found voice logs after completing specific objectives.

Technical fixes address the Biomod System by unlocking multiple passive slots for character customization. Wreck exploration receives gameplay enhancements to improve navigation and interaction clarity. Blight encounters will feature clearer visibility indicators to help players identify threats more easily.

Multiplayer functionality expands with new social features including emotes and proximity chat. The update introduces additional player character customization options for both single-player and co-op modes. The updates are designed to enhance multiplayer interactions while maintaining the game's foundational survival elements.

Design lead Anthony Gallegos teased a future content update featuring a new chassis for the Tadpole vehicle. Players will be able to "get stompy" with this addition, which mirrors the Prawn Suit from earlier titles. The developer also revealed that the next region will be "the scariest the game has been yet," though no release date is confirmed.

Unknown Worlds released two hotfixes within the first week following launch to address immediate community concerns. The studio plans to prioritize player input throughout Early Access as they expand the depth and scope of the experience. Future updates will continue to reflect direct feedback from the player base.

Discussion

0 comments

Log in to join the thread with a thoughtful take, question, or correction.

Add to the discussion